over 2 years ago

Meet your Mobile VR Jam Winners!

More than 1000 developers from around the world participated in the Mobile VR Jam 2015, competing for over $1,000,000 in prizes. After four weeks of tireless development, the judges have selected the top submissions from over 300 innovative projects.

We’re thrilled to introduce the 27 winners of the Mobile VR Jam 2015. Congratulations!

Make sure to check out each project’s submission page for a short video. You can also download and check out the game/experience on your Gear VR Innovator Edition by tapping its ‘Build’ link directly from your phone.

 

PLATINUM GAME: $200,000

 

SteamCrew VR

       …

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over 2 years ago

Meet Your Finalists!

Congratulations to the Mobile VR Jam Finalists!!

We've poured over your submissions to make sure each one was reviewed by a least three judges in Round 1, scoring them based on promise and innovation and selecting the top 20% of submissions in each track.

Without further ado - meet the 37 Games and 24 Apps or Experiences that will proceed to Round 2 of judging:

Along the Trail
Andromedum
Apnea
Atlantis
Atop The Wizard's Tower
Audio Arena
Awakening (working title)
Bazaar
Blind Swordsman
Captain Clark Adventures
Chibi Attack!
Circumpaint
Cityscape Repairman
Colosse: A Story in Virtual Reality
Comawake
Crashland Reborn

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over 2 years ago

[Edit] Bug Fixes

Sorry all, we made a mistake when trying to address some launch crashes. We said we would allow a bug fix build re-submission per finalist, but since this cannot be executed fairly, we will not accept additional builds at this point. If you’re a finalist and your build doesn't launch, we’ll get in touch with you and help you resolve it.


over 2 years ago

Bug Fixes

[Edited] Sorry all, we made a mistake when trying to address some launch crashes. We said we would allow a bug fix build re-submission per finalist, but since this cannot be executed fairly, we will not accept additional builds at this point. If you’re a finalist and your build doesn't launch, we’ll get in touch with you and help you resolve it.

As a heads-up, we will soon take down the global signing tool as well.  Sorry for the confusion and concern this update caused.

 

_________

Hello!

Several of you have requested the option to fix bugs or crashes…

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over 2 years ago

Submissions End and Community Voting Begins!

The Mobile VR Jam made it to a dramatic end, and what an incredible four weeks it has been! You've all worked tirelessly to transform a pool of ideas into 305 final submissions that look awesome. The judges and community are going to have their hands full over the next few weeks. Congratulations to you all, especially for what you've learned and for what your explorations will teach the rest of the VR community moving forward. 

Community Voting

In about an hour (starting midnight tonight, May 11th), everyone in the community can come to the ChallengePost gallery to check out…

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over 2 years ago

[Urgent] Build Link Not Updating in CP Submission

Hello VR Jammers!

It's a late night, you've all been working hard, and for many of you, ChallengePost is not updating your submission's build link to the URL entered in your form. We were unable to resolve this bug by this point in time. Please double-check your submission's page to make sure your latest build link is reflected there.

If you are affected by this issue, here is an additional option to submit your build - email the following to vrjam@oculus.com:

  • A link to your submission page
  • A link to your latest globally-signed APK

Given the late notice, we…

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over 2 years ago

Common Build Challenges

With ~18 hours remaining, we're seeing a few common challenges with getting builds ready to share:


There was an error with signing your APK. Please try again or contact vrjam@oculus.com for help.” - an error when you try to sign your build that hits around 80-87%:

  • Issue: large builds (400MB+) and slow-ish internet connections seem to cause a token time-out.
  • Try this:
    1) Refresh the page for the signing tool immediately before starting the upload to generate a fresh token
    2) Upload again with as fast an internet connection as you can find
    3) Profit (hopefully)
    4) If…

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over 2 years ago

Final Deadline Reminder and Updates

We're here with about 40 hours remaining of the Mobile VR Jam. We know you're all tired, though you have much to be proud of.

As you near the finish line, here are a few things to keep in mind:

 

Final Submission

“Website URL” should link directly to your signed apk - it should look something like this: “https://vrjam-submissions.s3.amazonaws.com/signed/...”

  • If you have a website, feel free to include it in your description, but reserve the “Website URL” for your direct build link.

Description: the judges will primarily review your video, images, and descriptions for the first round…

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over 2 years ago

Welcome to the final week!

We're entering Milestone 4 with 415 incredible teams still going strong! Congratulations to all who have made it so far - the videos look incredible, and we're all blown away by your ideas and execution. Thank you for dedicating so much time to these projects; you're all playing a huge part in moving VR forward by leaps and bounds in a short amount of time.

Now let's make it to the finish line...

 

Finalize your submission page

Final cut-off for the Mobile VR Jam competition is May 11 9:00 AM PT - keep an eye on the clock, and…

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over 2 years ago

Milestone 3 Reminder

Hello hard-working VR Jammers ! You're almost through your 3rd week of the Mobile VR Jam. Keep going - you can make it!

Don't forget that your videos are due Mon by 9:00 am PT, and as many of your fallen comrades can confirm, we hold firm to these dates. It's heartbreaking to lose great people and ideas from this competition, but we have to be fair to the hundreds of others who worked hard to meet the deadline on time.

As we mentioned earlier in the week, the “global signing tool” is live, so when you're ready to…

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over 2 years ago

Milestone 3 Update

You've all been doing an incredible job bringing your ideas to VR; the screenshots we've seen this week look awesome. Onward to Milestone 3!

Videos

Milestone 3 deadline is 5/4 9:00 am PT, which includes a video of footage from your running build, specifically:

  • One video of up to 5 minutes linked from Youtube or Vimeo
  • You're welcome to capture footage simulated in-engine (on your computer) instead of running in VR. 
  • As you upload your video to YouTube or Vimeo, please remember to modify the privacy settings to allow anyone to view it. We've already seen some submissions with…

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over 2 years ago

The Gallery is Live!

Congratulations to everyone who made it through Milestone 1! All entries with complete M1 materials and signed Terms are now visible in the Gallery here on the ChallengePost site.

You can now check out each others' ideas, add comments, and follow your favorites. We are excited about the potential of this competition for collaboration across the community. To help facilitate great conversations, here are a few tips:

  • Be encouraging to others in the community; we're all here to learn and explore new ideas.
  • Try to keep feedback constructive, and lend your expertise and experiences if you have them.
  • All comments…

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over 2 years ago

EchoSign and Live FAQ

Hello VR Jammers!

We've seen a fair number of questions about e-signing your Terms. Here are the common issues and how to address them:

1) I never received the terms to sign. Common issues:

  • Your entry was submitted after the M1 deadline and does not qualify.
  • Your email used in ChallengePost is old/inactive - please check your ChallengePost profile to verify that you are checking the correct email. If you cannot access this email account any more, please update in CP, and send a message through ChallengePost to the moderators to note the change.
  • Your email is filtering out the

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over 2 years ago

Milestone 2 Update

What a fantastic turn-out! With over 500 Milestone 1 submissions, it's incredibly energizing to see the community come together to try out their latest ideas for mobile VR.

Here's a summary of what's next this week:

  • E-sign your Terms! These were sent out to your ChallengePost email addresses Monday afternoon. The sooner you sign the better, so we can get your entries published to the gallery, and after that (if eligible) send your Unity Asset Store credit. The final deadline for e-signatures is this Friday 4/24 by 11:59 PM PT.
  • Milestone 2 Deadline is 4/27 at 8:59 AM PT.…

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over 2 years ago

Milestone 1 Reminder

Hello VR Jammers! We've seen some exciting ideas so far. Thank you all for pouring your imaginations into this competition. We can't wait to share these entries next week with the community; after we finish collecting e-signatures, they will go live in the “Gallery” here on the ChallengePost site (around 4/24 - 4/25).

Don't forget that to continue to qualify, your Milestone 1 materials have to be submitted before Monday 4/20 by 9AM PT. As you do so, please select “Submit for Review” and not just “Save as Draft” when you're ready. We can't review and accept your entry…

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over 2 years ago

Live Q&A's and Local HW Hubs

Live Q&A's

[Edit] Here's this week's Q&A direct linkWe'll continue to check this thread periodically for new questions before next Thursday's Live Q&A time.

Tomorrow, April 16 from 3-6 pm PT will be the first of 4 weekly live Q&A's where our Mobile VR Jam organizer, Oculus_Erisana, will answer all your VR Jam questions in a pinned post on the Oculus subreddit! We'll have additional technical experts and other contest moderators on hand from Oculus, so feel free to ask about rules, goals, technical challenges, and more. Between each Live Q&A, we'll continue to regularly monitor this thread…

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over 2 years ago

The Mobile VR Jam Begins!

Prepare to Submit Milestone 1

After taking time to think about ideas, it's now time to pick one (or a few) to take to the next phase. The submission form is available here, and your first milestone deadline is Monday April 20 at 9:00 am (PT), including:

  • Initial description of your project
  • 1 or more images that show concepts or planning
  • Entrant type selection: Organization, Team, or Individual
  • Track selection: “Game” or “App or Experience”
  • Game Engine selection: Unity, Unreal, or Other/Undecided
  • If entering as a Team, enter all team members' ChallengePost ID's
  • Oculus account email address required for each…

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over 2 years ago

Judge Introductions and SDK Update

Meet your judges…

We’re pleased to announce your judge panel for the Mobile VR Jam 2015 finalists! We’ve selected a world-class set of VR and game industry veterans with a passion for virtual reality and its community. We’re pleased to introduce...

Palmer Luckey is the founder of Oculus and inventor of the Oculus Rift. Palmer’s interest in VR began at an early age where he spent time crafting and testing a variety of VR headsets. Palmer is currently focused on the development and upcoming release of the consumer Oculus Rift.

John Carmack is an industry luminary, with over two decades…

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over 2 years ago

Mobile VR Jam Starter Kit

Welcome the the Mobile VR Jam 2015! We hope you'll have a blast making great games and applications while exploring the boundaries of VR.

To get started, here are some links to help you ramp up quickly...

Essentials from Oculus
Download the software development kit and get a test build running on a Gear VR:

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